startup.loadproblem=There was an error when trying to load <0>. startup.checkload=Check that the cultures directory is in the millenaire directory in the minecraft directory. startup.millenaireloaded=<0> is loaded. Explore and press '<1>' to locate villages. startup.radiuswarning=WARNING: Setting the village radius so high should not be needed and will cause much increased lag. Values above 70 are not recommended. startup.bonus=Bonus content enabled. command.nogenerate=<0> will no longer generate villages on new chunks in this world. command.willgenerate=<0> will now generate villages on new chunks in this world. command.astarpathing=Using A* pathing command.binarypathing=Using binary pathing command.minecraftpathing=Using Minecraft pathing command.inactive=Inactive command.active=Active command.frozen=Frozen command.villagelist=<4>: <0> (<1>) is <2> metres <3>. command.villagelistkeylonebuilding=<0> is <1> metres <2>. command.noknowvillage=No known village closer than 2 km. Keep searching! command.newvillagefound=New village located: <0> of type <1> and culture <2> is <3> metres <4>. command.newlonebuildingfound=New building located: <0> is <1> metres <2>. command.pathrebuild=The map and the pathing of <0> have been rebuilt. //Text used in various UI parts, in no specific order: ui.lockedchest=Locked chest ui.largelockedchest=Large locked chest ui.unlockedchest=Unlocked chest ui.largeunlockedchest=Large unlocked chest ui.allchestsunlocked=All the chests of <0> are now unlocked. ui.outofstock=Out of stock! ui.reputationneeded=Reputation needed: <0> ui.missingdeniers=You are missing <0> deniers. ui.missingequipment=Missing equipment ui.noneininventory=You have none in your inventory. ui.selling=Selling ui.buying=Buying ui.buybuilding=Buy <0> (<1>) ui.buybonusbuilding=Request bonus: <0> ui.sellercoming=<0>: I'll be right there, $name! ui.tradecomplete=<0>: I hope you liked trading with us! Have a good day. ui.sellerboycott=<0>: Never again will we trade with you, outlaw! ui.sellernotcurrently possible=<0>: How can you think of trading when our village is devastated? ui.wesell=We sell ui.webuy=We buy ui.isell=I sell ui.inventory=Inventory ui.villagechief=Head of the village of <0> ui.yourstatus=Your status ui.possiblehousing=Possible housing ui.alreadybuilt=already built ui.alreadyrequested=already requested ui.notavailableyet=not available yet ui.available=available ui.bonusavailable=available (gift) ui.youaremissing=you are missing: <0> ui.scrollsnoreputation=Your reputation is not sufficient to purchase village scrolls. ui.scrollsnotenoughmoney=You are missing <0> denier(s) for a village scroll. ui.scrollsok=You can purchase village scrolls. ui.buyscroll=Buy the village scroll. ui.cost=Cost ui.clicktorequest=Click to request ui.scrollbought=<0>: You are now entrusted with our village's parchment! ui.housebought=<0>: The construction of your <1> will start shortly! ui.inhabitantof=Inhabitant of <0> ui.inconstruction=In Construction ui.nospace=Not enough space ui.reservedforvillager1=Reserved ui.reservedforvillager2=for villager ui.currentlyempty1=Currently ui.currentlyempty2=empty ui.visitorslist1=Visitors' ui.visitorslist2=List ui.goodstraded=Goods traded ui.imports=Imports ui.exports=Exports ui.import_total=Total Imports: <0> ui.export_total=Total Exports: <0> ui.merchants=Merchants: ui.goalscompleted1=All building ui.goalscompleted2=goals completed ui.project=Project ui.noconstruction1=No construction ui.noconstruction2=in progress ui.upgrading=Upgrading (<0>) ui.construction=Construction <0>: ui.population=Population: ui.populationnumber=Population: <0> ui.adults=Adults: <0> (<1>/<2>) ui.teens=Youth: <0> (<1>/<2>) ui.children=Children: <0> (<1>/<2>) ui.villagemap=Village Map ui.nbbuildings=<0> buildings ui.wandwrongblock=This wand only works on an obsidian block for a random village or on the following blocks: ui.wandblocklist=<0> for a <1> ui.wandblocklistcontrolled=<0> for a <1> (requires leadership in this culture) ui.wand_locationinuse=This place is already taken. ui.wand_invillagerange=You are too close to village: <0> ui.brickinstructions=One dirt and one sand are needed to create bricks. ui.buildingscentre=Centre ui.buildingsstarting=Starting buildings ui.buildingsplayer=Player's buildings ui.buildingskey=Key buildings ui.buildingssecondary=Secondary buildings ui.buildingsextra=Extra buildings ui.worldnotgenerated=The area around is not fully generated. Walk around and come back. ui.tooclosetospawn=You are not allowed to generate a village so close to the spawn point. ui.generatenotenoughspace=Could not find space for the Town Hall. ui.generatenotenoughspacevillage=Could not find space for the village. ui.lackingresources=Lacking resources ui.lockedchestwarning=WARNING: destroying locked chests will prevent villages from working properly. Only do it if you want to destroy the village. ui.xoutofy=<0> of <1> ui.extraresneeded1=<0> other resources ui.extraresneeded2=required ui.woodforplanks=Wood (any) ui.woodoak=Oak Wood ui.woodpine=Spruce Wood ui.woodbirch=Birch Wood ui.woodjungle=Tropical Wood ui.anyenchanted=Enchanted object ui.enchantedsword=Enchanted sword ui.selectabuildingproject=Select a building project ui.selectabuildingproject_custom=Register a building you have already built: ui.selectabuildingproject_standard=Millénaire building for construction: ui.projectadded=The project has been added to the list ui.problemat=Problem at <0>: <1> ui.constructionforbidden=construction forbidden ui.locationclash=clash with an other building ui.outsideradius=outside village radius ui.wrongelevation=outside allowed altitude ui.danger=dangerous block ui.notreachable=unreachable area ui.unknownerror=unknown problem ui.controlbuildingprojects=Manage building projects ui.forbidupgrades=Stop upgrades ui.allowupgrades=Allow upgrades ui.cancelbuilding=Remove building ui.level=level ui.notyetbuilt=Not yet built ui.nbinhabitants=Number of inhabitants: <0> ui.wandnocontrol=You cannot create this village type as you are not recognised as a leader of the <0> culture. ui.control_ok=Your service to the village are such that the <0> people are ready to recognise you as a leader! I can make it official and allow you to start your own village. ui.control_noreputation=Your reputation is not yet sufficient for you to be recognised as a leader of the <0> people. Improve your reputation with us or perform exceptional tasks to reach this status. ui.control_alreadydone=You are already recognised as a leader of the <0> people. ui.control_get=Ask for recognition as a leader. ui.control_gotten=<0>: I officially recognise you as worthy of leading our <1> people! You can now start your own village. ui.selectavillage=Select the village type you want to create ui.leadershipstatus=Leadership status ui.leaderin=You are a leader in the <0> culture. You can create a village of this culture you can control. ui.notleaderin=You are not yet a leader in the <0> culture. ui.leaderinstruction=To become a leader in a culture, you need to either reach "Natural leader" level in a village and ask the village leader, or complete the Creation Quest chapter for that culture (if available). ui.wandinstruction=Use the wand on an obsidian block to generate a random village or on a gold block to select the village type you want ui.controlled=controlled ui.controlledcustom=custom, controlled ui.villagerelations=<0> (<1>, <2>): <3> ui.relationlist=Relations with other villages ui.relationpraise=Praise ui.relationslander=Slander ui.relationpoints=Diplomactic points available: <0> ui.villagerelationsnobutton=You must have points and a positive reputation to influence the village. ui.relationhelp=Relations helpRelations between villages determines whether those villages will cooperate or not.Local trade (merchants carrying resources) will happen between villages with good relations of the same culture or excellent relations of different cultures.Villages of different cultures with very good relations that both have markets will host merchants from the other culture.Villages of the same culture with excellent relations will accept each others' teenagers if they have jobs available.Relations between villages start at excellent for hamlets of a parent village, good for villages of the same culture, and neutral otherwise.Each day, a player gets five diplomatic points with which to influence villages' relations. The effectiveness of the praise or slander depends on his reputation in that village. ui.relationfriendly=Recent developments between the villages of <0> and <1> have improved relations between them. They are now <2>. ui.relationunfriendly=Recent clashes between the villages of <0> and <1> have worsened relations between them. They are now <2>. ui.cropplantingknowledge=You do not know how to plant <0>. You need to ask a village leader. ui.cropsknown=Crops known to this culture ui.cropknown=You have learned how to plant <0>. ui.cropinsufficientreputation=Your reputation is too low for the village to teach you how to plant <0>. ui.cropnotenoughmoney=You need <1> more to be able to afford learning how to plant <0>. ui.cropoktolearn=The village can teach you to plant <0>. ui.croplearn=Learn (<0>) ui.croplearned=<0>: You have been revealed the mysteries of the cultivation of <1>! ui.raider=Raider ui.communicationexplanations=To communicate with the villagers, do a right-click. If an action is possible with the villager in question (trading, discussing with the head of the village, hiring him temporarily, starting a quest) a window will open. ui.helpbutton=Millénaire Help ui.chunkbutton=Map of chunks ui.configbutton=Settings ui.serverimportforbidden=Only admin users can import buildings on a server. ui.inhabitants=Inhabitants ui.controldiplomacy=Diplomacy ui.raidinprogress=Raid in progress! ui.otherraidinprogress=Other raid in progress. ui.otherraidplanned=Other raid planned. ui.raidcancel=Cancel the raid. ui.raidplanned=Raid planned. ui.relgood=Excellent ui.relneutral=Neutral ui.relbad=Conflict ui.raid=Plan a raid ui.custombuilding_confirm=Confirm the creation of a custom building: <0> ui.custombuilding_cantconfirm=Impossible to create custom building: <0> ui.custombuilding_edit=Update the custom building: <0> ui.custombuilding_resneededintro=Needed resources: ui.custombuilding_resneeded=<1> of <3> <0> found (min: <2>) ui.custombuilding_newvillage=Creation of a new village with a custom central building ui.custombuilding_signnumber=Note: you can specify the order in which the signs should be used by putting a number between 1 and <0> on the first line. ui.custombuilding_radius=Resources are identify within a radius of <0> blocks (<1> blocks vertically) ui.close=Close ui.confirm=Continue custombuilding.chest=chest custombuilding.craft=crafting table custombuilding.sign=wall sign custombuilding.field=field custombuilding.spawn=hay bale (will be destroyed; shows where animals will spawn) custombuilding.sapling=sapling or tree custombuilding.stall=yellow wool (will be destroyed; shows where merchants will spawn) custombuilding.mining=sandstone, stone, sand, clay or gravel custombuilding.furnace=furnace custombuilding.mudbrick=mud brick custombuilding.sugar=sugar cane custombuilding.fishing=light blue wool (will be destroyed; shows where villagers will fish) custombuilding.silk=white wool (will be destroyed; shows where silk worm blocks will be) custombuilding.squid=blue wool (will be destroyed; shows where squids will spawn; must be surrounded by water) custombuilding.cacao=cocoa pod help.tab_1=Generalities on villages help.tab_2=Trading help.tab_3=Reputation & village chief help.tab_4=Village growth help.tab_5=Combats and raids help.tab_6=Creating or destroying a village help.tab_7=Quests help.tab_8=The Normans help.tab_9=The Indians help.tab_10=The Mayas help.tab_11=The Japanese help.tab_12=The Byzantines help.tab_13=FAQ quest.obtained=Obtained quest.lackingcondition=You are lacking: quest.lackinghiddengoods=You do not have the goods needed for this task. quest.close=Close quest.accept=Accept Quest quest.refuse=Refuse Quest quest.continue=Proceed with Quest quest.conditionsnotmet=You have not yet met all the conditions. quest.lessthananhourleft=Less than an hour left! quest.timeremaining=Time remaining quest.hours=hour(s) quest.noquestsvisible=No listable quests in process quest.questlist=Quests in progress quest.reputationlost=reputation lost quest.creationqueststatus=Creation Quest status quest.creationqueststatusshort=Creation Quest: quest.cqchaptersadhu=The Sadhu quest.cqsadhustartexplanation=Find a villager able to guide you in an Indian village where you have "Friend of the village" reputation for the first mission. quest.cqchapteralchemist=The Alchemist quest.cqalchemiststartexplanation=Find a villager able to guide you in a Norman village where you have at least "Friend of the village" as reputation. quest.cqchapterfallenking=The Fallen King quest.cqfallenkingstartexplanation=Find a shaman that can guide you in a Mayan village where you have at least "Friend of the village" as reputation. quest.cqallcompleted=Congratulations, you have completed all the Creation Quest missions currently available! quest.cqcheckforupdates=Check www.millenaire.org for future updates with more missions. quest.cqchapternotstarted=You have not started the chapter "<0>". quest.cqchapterinprogress=You have completed <1> mission(s) of <2> missions in the Creation Quest chapter "<0>". quest.cqchaptercompleted=You have completed the chapter "<0>". quest.cqchapternotstartedshort=Chapter "<0>": not started. quest.cqchapterinprogressshort=Chapter "<0>": <1>/<2>. quest.cqchaptercompletedshort=Chapter "<0>": completed. quest.cqcheckquestlistandhelp=Press '<0>' for more information or to access the Millénaire help. //Item names //The following items should not be translated //They are either proper names (the deniers) //or specific local specialities that aren't translated //in other languages //I'm putting them for non-Latin alphabet languages, //so they can be written in other alphabets item.denier=Denier item.denierOr=Denier Or item.denierArgent=Denier Argent item.calva=Calva item.tripes=Tripes item.boudin=Boudin Noir item.dirtwall=Dirt Wall item.building=Locked Chest item.normanPickaxe=Norman Pickaxe item.normanAxe=Norman Axe item.normanShovel=Norman Shovel item.normanHoe=Norman Hoe item.normanBroadsword=Norman Broadsword item.normanHelmet=Norman Helmet item.normanPlate=Norman Chestplate item.normanLegs=Norman Leggings item.normanBoots=Norman Boots item.rice=Rice item.turmeric=Turmeric item.vegcurry=Vegetarian Curry item.chickenmeat=Raw Chicken item.chickencurry=Murgh Curry item.brickmould=Brick Mould item.rasgulla=Rasgulla item.plaintimber=Plain Timber Frame item.crosstimber=Cross Timber Frame item.wetbrick=Wet Brick item.cookedbrick=Cooked Brick item.mudbrick=Mud Brick item.indianstatue=Hindu Statue item.ciderapple=Cider Apple item.cider=Cider item.villagewand=Wand of Summoning item.negationwand=Wand of Negation item.normanvillagers=Norman Villagers item.normanitems=Norman Objects item.normanbuildings=Norman Buildings item.normanfull=Complete Normandy Scroll item.tapestry=Norman Tapestry item.vishnu_amulet=Amulet of Vishnu item.alchemist_amulet=Amulet of the Alchemist item.yddrasil_amulet=Amulet of Yddrasil item.skoll_hati_amulet=Amulet of Sköll and Hati item.villagescroll=Village Scroll item.indianvillagers=Indian Villagers item.indianitems=Indian Objects item.indianbuildings=Indian Buildings item.indianfull=Complete Indian Scroll item.unknownpowder=Unknown Powder item.alchimistexplosive=Alchimist's Explosive item.wah=Wah item.masa=Masa item.maize=Maize item.mayangold=Gold Ornament item.mayanstatue=Mayan Carving item.mayanvillagers=Mayan Villagers item.mayanitems=Mayan Objects item.mayanbuildings=Mayan Buildings item.mayanfull=Complete Mayan Scroll item.mayanmace=Obsidian Mace item.mayanPickaxe=Obsidian Pickaxe item.mayanAxe=Obsidian Axe item.mayanShovel=Obsidian Shovel item.mayanHoe=Obsidian Hoe item.obsidianflake=Obsidian Flake item.cacauhaa=Cacauhaa item.paperwall=Paper Wall item.udon=Udon item.thatched=Thatch item.parchmentsadhu=Book of the Sadhu item.tachisword=Tachi item.yumibow=Yumi Bow item.sake=Sake item.ikayaki=Ikayaki item.japaneseWarriorBlueLegs=Blue ō-yoroi leggings item.japaneseWarriorBlueHelmet=Blue ō-yoroi helmet item.japaneseWarriorBluePlate=Blue ō-yoroi chestplate item.japaneseWarriorBlueBoots=Blue ō-yoroi boots item.japaneseWarriorRedLegs=Red ō-yoroi leggings item.japaneseWarriorRedHelmet=Red ō-yoroi helmet item.japaneseWarriorRedPlate=Red ō-yoroi chestplate item.japaneseWarriorRedBoots=Red ō-yoroi boots item.japaneseGuardLegs=Keiko leggings item.japaneseGuardHelmet=Keiko helmet item.japaneseGuardPlate=Keiko chestplate item.japaneseGuardBoots=Keiko boots item.japanesevillagers=Japanese Villagers item.japaneseitems=Japanese Objects item.japanesebuildings=Japanese Buildings item.japanesefull=Complete Japanese Scroll item.emptysilkwormblock=Empty Sericulture Block item.fullsilkwormblock=Sericulture Block item.byzantinebrick=Byzantine Tiles item.byzantineslab=Byzantine Tile Slab item.byzantinemixedbrick=Byzantine Stone Tile item.grapes=Grapes item.vine=Vines item.wine=Malvasia Wine item.silk=Silk item.byzantineiconsmall=Small Byzantine Icon item.byzantineiconmedium=Medium Byzantine Icon item.byzantineiconlarge=Large Byzantine Icon item.byzantineboots=Byzantine Boots item.byzantinelegs=Byzantine Leggings item.byzantinePlate=Byzantine Chestplate item.byzantineHelmet=Byzantine Helmet item.byzantinemace=Byzantine Mace item.lambraw=Raw lamb item.lambcooked=Grilled lambchops item.feta=Feta item.wineBasic=Vin item.clothes_byz_wool=Wool Byzantine clothes item.clothes_byz_silk=Silk Byzantine clothes item.souvlaki=Souvlaki item.purse=Bourse à deniers item.pathdirt=Dirt path item.pathgravel=Gravel path item.pathslabs=Slabs path item.pathsandstone=Sandstone slabs path item.pathochretiles=Ochre slabs path item.pathgravelslabs=Slabs and gravel path error.unknownitem=Unknown Item Name //Errors ui.updateEntity=Error in TileEntityBuilding.updateEntity(). Check millenaire.log. //Panels & parchments panels.notextfound=No text found for this book: <0> panels.invalidid=Invalid village ID. panels.toofar=The village is too far to load its records. panels.recordsnotloaded=The village records could not be loaded. panels.villagescroll=Village scroll panels.mother=Mother panels.father=Father panels.spouse=Spouse panels.dead=Temporarily Dead panels.awayraiding=Away Raiding panels.awayhired=Hired by a player panels.invaderincoming=Incoming panels.missing=MISSING! panels.multiple=PRESENT <0> TIMES! panels.currentoccupation=Current occupation panels.visitors=Visitors panels.constructions=Constructions panels.upgrade=upgrade panels.buildingprojects=Building Projects panels.notyetbuilt=not yet built panels.nbupgradesleft=<0> upgrades left to build. panels.finished=finished panels.houseunoccupied=This house is unoccupied. Children that have grown into youth will eventually move in and become adults. panels.man=Man panels.woman=Woman panels.children=Children panels.nofemaleresident=This house will never have a female resident. panels.bachelor=The man living here is still a bachelor. A girl that grows into a youth will eventually move in. panels.nomaleresident=This house will never have a male resident. panels.spinster=The woman living here is still unmarried. A boy that grows into a youth will eventually move in. panels.resources=Resources panels.goodstraded=Goods traded in this village panels.goodsimported=Imported from other villages panels.goodsexported=Exported to other villages panels.innvisitors=Visitors to this <0> panels.mappurple=Purple: construction in progress. panels.mapblue=Blue: other buildings. panels.mapgreen=Green: suitable building areas. panels.maplightgreen=Light Green: suitable building areas, but cannot contain the centre of a building. panels.mapred=Red: dangerous areas (lava, cactus, etc). panels.mapyellow=Yellow: construction forbidden (ice, artificial blocks). panels.maporange=Orange: construction forbidden (too close to a building), unreachable areas (due to a river or a canyon for example) panels.maplightblue=Light blue: water. panels.mapbrown=Brown: other areas (outside altitude range, etc). panels.unreachablebuilding=unreachable! panels.merchantlist=Merchant list panels.capacity=Capacity panels.nbnightsin=In the village since <0> night(s). panels.storedexports=<0> stored the following for exportation: <1> panels.broughtimport=<0> brought the following to the village: <1> panels.startedtrading=<0> (<1>) has embraced the trading career. panels.merchantmovedout=<0> (<1>) moved to <2> after <3> days in the village. panels.merchantarrived=<0> (<1>) arrived from <2>. panels.childarrived=<0> arrived from <1> looking for work. panels.resourcesneeded=Resources needed for the project panels.resourcesavailable=Resources in stock panels.villageculture=Villages of <0> culture panels.military=Military panels.planningraid=Planning raid panels.raidinprogress=Raid in progress panels.underattack=Under attack! panels.offense=Offense: <0> panels.defense=Defense: <0> panels.offenselong=Offensive strength: <0> panels.defenselong=Defensive strength: <0> panels.raidinprogresslong=Currently raiding <0>. The raid started <1> hour(s) ago. panels.planningraidlong=Planning a raid on <0>. The planning started <1> hour(s) ago. panels.underattacklong=Under attack by <0> enemies of strength <1> from <2>! panels.villagefighters=Village Fighters panels.attackers=Attackers panels.defender=Defender panels.raider=Raider panels.health=Health panels.weapons=Weapon(s) panels.armour=Armour panels.militarystrength=Military Strength panels.unknownattacker=an unknown location panels.raidsperformed=Raids Peformed panels.raidssuffered=Raids Suffered panels.nameand=<0> and panels.buildingproject=Current project: panels.currentconstruction=Current construction: panels.villagesummary=Key information //Goals (text displayed above the villager when he is doing it) goal.gorest=Resting goal.godrink=Off for a drink goal.gopray=Off to pray goal.GatherGoods=Gathering goods goal.BringBackResourcesHome=Bringing resources back goal.GetTool=Getting a tool goal.huntMonster=Fighting a creature goal.getGoodsHousehold=Getting goods for the household goal.DeliverGoodsHousehold=Delivering goods for the household goal.GetHouseTHResources=Taking resources from home goal.DeliverResourcesShop=Delivering resources goal.raidvillage=Raiding village goal.defendvillage=Defending the village goal.hide=Taking shelter goal.CollectCrop=Collecting crops goal.PlantSeeds=Planting seeds goal.ChopTrees=Chopping wood goal.PlantSaplings=Planting saplings goal.GetResourcesForBuild=Getting resources for a construction goal.MakeBread=Making bread goal.BeSeller=Selling to the player goal.MakeCider=Making cider goal.MakeCalva=Making calva goal.Construction=Building goal.GoPlay=Playing goal.BecomeAdult=Moving in goal.MakeNormanTools=Making tools goal.MakeNormanWeapons=Making weapons goal.Patrol=Patrolling goal.Butcher=Butchering goal.MakeBoudin=Making boudin goal.MakeTripes=Making tripes goal.Mining=Mining goal.Cooking=Cooking resources goal.MakeBooks=Making parchments goal.MakeTapestry=Making tapestries goal.VisitInn=Going to the inn goal.VisitBuilding=Going to a shop goal.MakeAmulet=Making an amulet goal.KeepStall=Holding his stall goal.MakeTimberFrame=Making timber frames goal.DryBrick=Setting bricks to dry goal.GatherBrick=Gathering dried bricks goal.CookBrick=Cooking bricks goal.PlantRice=Planting rice goal.HarvestRice=Harvesting rice goal.PlantTurmeric=Planting turmeric goal.HarvestTurmeric=Harvesting turmeric goal.SlaughterChicken=Slaughtering chicken goal.PlantSugarCane=Planting sugar cane goal.HarvestSugarCane=Harvesting sugar cane goal.MakeRasgulla=Making rasgullas goal.Makesteelaxe=Crafting a steel axe goal.Makesteelpickaxe=Crafting a steel pickaxe goal.Makesteelshovel=Crafting a steel shovel goal.Makesteelhoe=Crafting a steel hoe goal.Makesteelsword=Crafting a steel sword goal.makesteelchest=Crafting a steel chestplate goal.makesteelhelmet=Crafting a steel helmet goal.makesteellegs=Crafting steel leggings goal.makesteelboots=Crafting steel boots goal.makeindianstatue=Carving statue goal.performpujas=Performing a puja goal.bepujaperformer=Available for pujas goal.performsacrifices=Making a sacrifice goal.besacrificeperformer=Available for sacrifices goal.PlantMaize=Planting maize goal.HarvestMaize=Harvesting maize goal.makemayanGoldBlock=Making gold ornements goal.makemayanstatue=Carving statue goal.Makestoneaxe=Crafting a stone axe goal.Makestonepickaxe=Crafting a stone pickaxe goal.Makestoneshovel=Crafting a stone shovel goal.Makestonehoe=Crafting a stone hoe goal.Makestonesword=Crafting a stone sword goal.makeleatherboots=Crafting leather boots goal.makeleatherchest=Crafting a leather chestplate goal.makeleatherhelmet=Crafting a leather helmet goal.makeleatherlegs=Crafting leather leggings goal.makemayanaxe=Crafting obsidian axe goal.makemayanpickaxe=Crafting obsidian pickaxe goal.makemayanshovel=Crafting obsidian shovel goal.makemayanhoe=Crafting obsidian hoe goal.makemayanmace=Crafting obsidian mace goal.makeobsidianflake=Breaking obsidian into flakes goal.harvestcocoa=Picking cocoa goal.plantcocoa=Planting cocoa goal.makecacauhaa=Preparing cacauhaa goal.fish=Fishing goal.makethatch=Making thatch goal.makepaper=Making paper goal.makepaperrice=Making paper goal.makepaperwoodpulp=Making paper goal.makepaperwall=Making paper walls goal.cookfish=Cooking fish goal.cooksteak=Cooking steaks goal.cooklamb=Cooking lamb goal.cookpork=Cooking porkchops goal.cookchicken=Cooking chicken goal.makeudon=Making udon goal.maketachi=Crafting a Tachi sword goal.makejapaneseweapons=Crafting Japanese armement goal.makesake=Fermenting sake goal.slaughtersquid=Fishing squids goal.brewpotions=Brewing potions goal.harvestwarts=Harvesting warts goal.makeglassbottles=Making glass bottles goal.plantwarts=Planting warts goal.plantvines=Planting vines goal.harvestvines=Harvesting grapes goal.gathersilk=Gathering silk goal.makeicon=Painting icon goal.makewine=Producing wine goal.makebookshelves=Making bookshelves goal.makebyzantinetiles=Making tiles goal.makebrick=Making bricks goal.training=Training goal.paintpainting=Painting a frame goal.makebook=Writing a book goal.makebyzantinemace=Crafting Byzantine mace goal.makebyzantinechest=Crafting Byzantine chestplate goal.makebyzantinelegs=Crafting Byzantine leggings goal.makebyzantinehelmet=Crafting Byzantine helmet goal.makebyzantineboots=Crafting Byzantine boots goal.makebow=Crafting a bow goal.makerottenflesh=Making rotten flesh goal.makearrow=Crafting arrows goal.sleep=Sleeping goal.sleep_travelling=Off to sleep goal.makeclothes_byz_wool=Weaving clothes goal.makemasa=Preparing masa goal.slaughterpig=Slaughtering a pig goal.makesouvlaki=Preparing souvlaki goal.makewah=Preparing wah goal.makecurry=Preparing a vegetarian curry goal.makeclothes_byz_silk=Weaving silk clothes goal.slaughtersheep=Slaughtering a sheep goal.slaughtercow=Slaughtering a cow goal.breed=Breeding animals goal.shearsheep=Shearing a sheep goal.makemurgh=Preparing a chicken curry goal.getitemtokeep=Picking up an item goal.buildpath=Marking a path goal.clearoldpath=clearing an old path goal.gosocialise=Off to chat goal.chat=Chatting goal.makedirtwall=Crafting dirt wall blocks goal.makepath=Crafting path blocks //other other.west=West other.east=East other.north=North other.north-east=North-East other.north-west=North-West other.south=South other.south-east=South-East other.south-west=South-West other.tothewest=to the West other.totheeast=to the East other.tothenorth=to the North other.tothenorth-east=to the North-East other.tothenorth-west=to the North-West other.tothesouth=to the South other.tothesouth-east=to the South-East other.tothesouth-west=to the South-West other.west_short=W other.east_short=E other.north_short=N other.south_short=S other.shortdistancedirection=<0>m <1> other.metre=metres other.kilometre=kilometres other.andhalf=and a half other.directionshort=<1> <0> other.exploredbuilding=You have explored a building: <0>. other.malevillager=Millénaire villager other.femalevillager=Millénaire villager other.buildinghealing=<0> is healing you. other.localmerchantinteract=This merchant is a local merchant. He transports goods from villages to villages. You cannot interact with him. other.chattosomeone=<0> to <1> hire.health=Health hire.strength=Strength hire.cost=Cost (per day) hire.aggressive=Aggressive Stance hire.passive=Passive Stance hire.timeleft=Hired for <0> hour(s) hire.hiredvillager=This villager has been hired. He will stay at your service for <0> more hours or until he dies and respawn in his village.Press '<1>' to put him in aggressive stance or left shift-'<1>' to put him in passive stance. hire.hireablevillager=You can hire this villager. He will follow you around until the hiring expires or he dies. He will attack creatures that attack you or pre-eventively attack nearby mobs and hostile villagers if in aggressive stance. hire.hireablevillagernoreputation=You need to be at least "favourite trader" in this village to hire this villager. hire.extend=Extend hire.release=Release hire.close=Close hire.hire=Hire hire.hireover=The hiring of <0> has ended. He is returning to his village. hire.hiredied=<0> has died. He will respawn in his village, his hiring cancelled. hire.hiredbyotherplayer=<0> has already been hired by <1>. hire.hiredby=Hired by <0> actions.forest_success=You have successfully explored the forest. actions.forest_continue=You have completed <0>% of your exploration of the forest. actions.desert_success=You have successfully explored the desert. actions.desert_continue=You have completed <0>% of your exploration of the desert. actions.mountain_success=You have successfully explored the mountains. actions.mountain_continue=You have completed <0>% of your exploration of the mountains. actions.underwaterglass_success=You have successfully built a deep-sea observation window. actions.underwaterglass_notdeepenough=The sea is not deep enough at this point. actions.underwaterdive_success=You have successfully dived deep in the ocean. actions.bottomoftheworld_success=It seems you can dig no further down. This must be the root of the world! actions.topoftheworld_success=It seems you cannot rise any further. Surely this is the top of the sky. actions.borehole_nblineok=<0> bedrock blocks are successfully exposed to the sky. You need 25 in a 5x5 square. actions.borehole_success=You have succeeded in digging the borehole! actions.boreholetnt_success=Enough TNT has been placed. You can detonate it. actions.boreholetnt_nbtnt=<0> TNT blocks have been placed and covered in obsidian. You need 20 in total. actions.boreholetntlit_success=You have lit the TNT. Observe the result and report it to the Alchemist. actions.thevoid_success=You have peered into the Void! actions.enchantmenttable_success=You have built an enchantment table close to the Sadhu. actions.mayan_siege_start=The pyramid is under attack! <0> ghasts, <1> blazes and <2> skeletons are attacking. Destroy them. actions.mayan_siege_success=You have defeated the forces attacking the pyramid! actions.mayan_siege_update=<0> ghast(s), <1> blaze(s) and <2> skeleton(s) are left. info.culturetitle=Cultures info.culture=<0> Culture info.culturereputation=Reputation: <0> info.culturelanguage=Language level: <0> culturereputation.scourgeofgod=Scourge of God culturereputation.dreadful=Dreadful culturereputation.bad=Bad culturereputation.stellar=Stellar culturereputation.excellent=Excellent culturereputation.good=Good culturereputation.decent=Decent culturereputation.neutral=Neutral culturelanguage.fluent=Fluent culturelanguage.moderate=Moderate culturelanguage.beginner=Beginner culturelanguage.minimal=Minimal weapon.criticalstrike=Critical strike! <0>x damage! negationwand.villagelocked=The <0> is still locked. You need to kill all its adult men before you can destroy it. negationwand.confirmmessage=Are you sure you want to destroy the <0>? If you do, the buildings will remain, but all villagers will be permanently gone. negationwand.confirm=Confirm negationwand.cancel=Cancel negationwand.destroyed=The <0> has been destroyed! Its buildings are now empty shells and no villager will come back to them. relation.excellent=Excellent relation.verygood=Very Good relation.good=Good relation.decent=Decent relation.fair=Fair relation.openconflict=Open Conflict relation.atrocious=Atrocious relation.verybad=Very Bad relation.bad=Bad relation.chilly=Chilly relation.neutral=Neutral raid.planningstarted=<0> is thought to have started planning a raid on <1>. raid.started=<0> has started its raid on <1>! <2> fighter(s) have joined in. raid.raidsuccesfull=<0> has successfully raided <1>, stealing <2> goods! raid.raidfailed=<1> has successfully stopped a raid by <0>. raid.nothing=Nothing raid.historysuccess=Successfully raided <0>. Bounty: <1> raid.historyraided=Raided by <0>. Bounty: <1> raid.historyfailure=A raid on <0> failed. raid.historydefended=Successfully defeated a raid by <0>. hof.hof=Hall of Fame hof.modcreator=Mod Creator hof.creatorofmayan1=Creator of the hof.creatorofmayan2=Mayan culture hof.creatorofjapanese1=Creator of the hof.creatorofjapanese2=Japanese culture hof.creatorofbyzantine1=Creator of the hof.creatorofbyzantine2=Byzantine culture hof.creatorofindianskins1=Creator of the hof.creatorofindianskins2=Indian skins hof.skinmaker=Skin maker hof.buildingmaker=Building maker hof.wikiadmin=Wiki admin hof.armouricons=Armour icons hof.normanarmour1=Norman armour hof.normanarmour2=graphics hof.support1=Support on hof.support2=the forum hof.frenchversion1=Help with the hof.frenchversion2=French version hof.wikicontributions=Wiki contributions hof.improvementsjapanese1=Improvements to hof.improvementsjapanese2=Japanese villages hof.lonebuildings=Lone buildings hof.obsidiantools1=Obsidian tools hof.obsidiantools2=icons hof.forgecode1=Original code for hof.forgecode2=Forge Sprite API hof.btw=(BTW creator) hof.forgehelp1=Help with hof.forgehelp2=Forge Sprite API hof.hofidea1=Hall of Fame hof.hofidea2=idea hof.donor=Donor hof.variousimprovements1=Various hof.variousimprovements2=Improvements pujas.invanme=Pujas pujas.panditfee=Pandit's fee pujas.offering=Offering pujas.god0=To Hanuman - for speed pujas.god1=To Shiva - for strength pujas.god2=To Lakshmi - for luck pujas.god3=To Ganesh - for skill pujas.priestcoming=<0>: You need a puja performed? Your devotion is admirable! pujas.offeringslot=Put an offering to the Gods. pujas.offeringslot2=They will not accept everything. Experiment. pujas.moneyslot=Put money for the pandit. pujas.toolslot=Put the tool to be enchanted. sacrifices.priestcoming=<0>: You need to have a sacrifice performed? It is wise to appease the Gods. sacrifices.panditfee=For the shaman sacrifices.offering=Sacrifice mayan.god0=To Ah Puch - for survival mayan.god1=To K'inich Ajaw - for flammes mayan.god2=To Cabrakan - for impacts mayan.god3=To Ah Tabai - for arrows mayan.god4=To Cum Hau - for vengence mayan.god5=To Uqux Cho - for the caiman's breath mayan.god6=To Uqux Palo - for work under the waves mayan.god7=To Alom - for lightness mayan.god8=To Buluc Chabtan - for violence mayan.god9=To Ah Puch - for fighting the deads mayan.god10=To Cum Hau - for fighting creatures mayan.god11=To Huracan - for the strong breath mayan.god12=To K'inich Ajaw - for the flamme mayan.god13=To Ek Chuah - for fortune mayan.god14=To Buluc Chabtan - for violence mayan.god15=To Huracan - for the strong breath mayan.god16=To K'inich Ajaw - for the flamme mayan.god17=To Ek Chuah - for fortune mayan.god18=To Witz - for toughness culture.norman=Norman culture.hindi=Hindi culture.japanese=Japanese culture.mayan=Mayan culture.byzantines=Byzantine export.errornoname=You must give the building plan's name on the first line. export.errornoendsigneast=Could not find the closure sign to the east. It must be in a straight line from the starting one within 256 blocks. export.errornoendsignsouth=Could not find the closure sign to the south. It must be in a straight line from the starting one within 256 blocks. export.errorlength=The detected length is <0> but there is an existing building plan in the export folder of length <1>. export.errorwidth=The detected width is <0> but there is an existing building plan in the export folder of width <1>. export.errorstartinglevel=Invalid starting level on line three of the sign. export.defaultstartinglevel=No starting level specified, defaulting to -1. export.errorunknownblockid=Unknown block type: <0> export.buildingexported=Exported building as <0>. import.notonserver=Importing buildings is not possible on a server. import.errornoname=You must give the building plan's name on the first line. import.errornotfound=The building requested is not present in millenaire-custom/exports. import.buildingupto=Building up to level <0> import.errorinvalidupgradelevel=Invalid upgrade level on line two of the sign. import.buildinginitialphase=No upgrade level specified, building only the initial stage. import.errorupgradeleveltoohigh=Requested upgrade level is higher than available. import.doublevertical=Doubled vertical height import.buildinglevel=Building level: <0> effect.towncentre=Village Centre effect.shop=Shop: <0> effect.irrigation=Irrigation: <0>% extra crops effect.pujalocation=Pujas held effect.sacrificeslocation=Sacrifices held effect.healing=Heals Player chunk.chunkmap=Map of chunks chunk.caption=Caption chunk.captiongeneral=Each chunk is displayed as a 2x2 pixels square chunk.captiongreen=Green dots indicate a loaded chunk. chunk.captionblue=Blue dots indicate a chunk part of a village's area. chunk.captionpurple=Purple dots indicate a chunk part of a lone building's area. chunk.captionwhite=White dots indicate a chunk which is being kept loaded by a mod (Millénaire or another Forge mod) chunk.playerposition=Coordinates of the player: <0> chunk.settings=Village loading radius: <0> metres. Maximum number of chunks preserving allowed by Forge: <1>. chunk.explanations=Millénaire villages are only active if all their chunks are loaded. The inhabitants of other villages are frozen. Millénaire attempts to force Minecraft to keep the chunks of villages within 200 metres of a player loaded (that value can be changed). The Forge mechanism used for this is limited by default to 200 chunks. You can configure this value in minecraft/config/forgeChunkLoading.cfg. Warning: increasing the number of chunks kept loaded will decrease performance. chunk.chunkcoords=Chunk: <0> chunk.village=<0> chunk.chunkforced=Force-loaded achievementpage.name=Millénaire achievement.firstcontact.name=First contact achievement.firstcontact.desc=Meet a villager achievement.cresus.name=Croesus achievement.cresus.desc=Earn a denier or achievement.summoningwand.name=Summoning achievement.summoningwand.desc=Buy a Wand of Summoning and generate a village with it achievement.villageleader.name=Village leader achievement.villageleader.desc=Become leader in a culture and create a controlled village achievement.thequest.name=The Quest achievement.thequest.desc=Complete a quest given by a villager achievement.maitreapenser.name=Maître à penser achievement.maitreapenser.desc=Meet the Sadhu or the Alchemist achievement.forbiddenknwoledge.name=Forbidden knowledge achievement.forbiddenknwoledge.desc=Complete the two chapters of the Creation Quest achievement.puja.name=A little help from the Gods achievement.puja.desc=Pay a pandit to perform a puja achievement.explorer.name=Explorer achievement.explorer.desc=Explore a lone building achievement.marcopolo.name=Marco Polo achievement.marcopolo.desc=Visit villages of three cultures in the same world achievement.magellan.name=Fernand de Magellan achievement.magellan.desc=Visit villages of all cultures in the same world achievement.selfdefense.name=Self-defense achievement.selfdefense.desc=Kill a bandit achievement.pantheon.name=The Panthéon achievement.pantheon.desc=Visit the mysterious Panthéon achievement.darkside.name=The dark side achievement.darkside.desc=Kill a villager achievement.scipio.name=Carthago delenda est achievement.scipio.desc=Destroy a village with the Negation Wand achievement.attila.name=Attila achievement.attila.desc=Gain the "Scourge of God" reputation in three cultures achievement.cheers.name=Three cheers for Minecraft! achievement.cheers.desc=Drink a Millénaire alcohol achievement.hired.name=Hired hand achievement.hired.desc=Hire a villager achievement.masterfarmer.name=Expert farmer achievement.masterfarmer.desc=Plant a Millénaire crop config.pagetitle=Millénaire Settings config.page.uisettings=UI Settings config.page.worldgeneration=World Generation config.page.worldgeneration.desc=Those settings apply to world generation in local worlds only (not servers you might connect to). config.page.villagebehaviour=Village Behaviour config.page.villagebehaviour.desc=Those settings apply to villages in local worlds only (not servers you might connect to). config.page.devtools=Dev Tools config.village_list_key.label=Village List Key config.village_list_key.desc=Key to display the list of surrounding villages. Default: <0>. config.quest_list_key.label=Info Panel Key config.quest_list_key.desc=Key to display the Millénaire info pannel. Default: <0>. config.escort_key.label=Agressive Escorts Key config.escort_key.desc=Key to toggle hired villagers between agressive and defensive stances. Default: <0>. config.fallback_language.label=Fallback Language config.fallback_language.desc=Secondary game language, used when the main one is not available. config.dynamic_textures.label=Dynamic Textures config.dynamic_textures.desc=Automatically switch to the 64x texture pack if the Minecraft texture pack is 64x or above. config.language_learning.label=Language Learning config.language_learning.desc=Whether languages need to be "learned" (translations will only appear after the player interacts enough with a culture). config.load_all_languages.label=Load All Languages config.load_all_languages.desc=Whether to load all available languages, in order to provide translations to clients if needed. config.display_start.label=Display Starting Text config.display_start.desc=Display the Millénaire version and Creation Quest status at startup. config.display_names.label=Display Villager Names config.display_names.desc=Display names, occupations and current task above villagers' heads. config.villagers_names_distance.label=Name Display Distance config.villagers_names_distance.desc=Distance from which names are visible. Default: <0>. config.villagers_sentence_in_chat_distance_client.label=Sentences In Chat (MP) config.villagers_sentence_in_chat_distance_client.desc=How far villagers must be to display their sentences in the chat box in multi player. Default: <0>. config.villagers_sentence_in_chat_distance_sp.label=Sentences In Chat (SP) config.villagers_sentence_in_chat_distance_sp.desc=How far villagers must be to display their sentences in the chat box in single player. Default: <0>. config.generate_villages.label=Generate villages config.generate_villages.desc=Whether to generate Millénaire villages in new chunks. config.generate_lone_buildings.label=Generate lone buildings config.generate_lone_buildings.desc=Whether to generate Millénaire lone buildings in new chunks. config.keep_active_radius.label=Chunk Loaded Radius config.keep_active_radius.desc=Radius around the player in which Millénaire will attempt to keep villages' chunks loaded. Default: <0>. config.min_village_distance.label=Min Village Distance config.min_village_distance.desc=Minimum distance between two generated villages. Default: <0>. config.min_village_lonebuilding_distance.label=Min Village-Lone Building Distance config.min_village_lonebuilding_distance.desc=Minimum distance between generated villages and lone buildings. Default: <0>. config.min_lonebuilding_distance.label=Min Lone Building Distance config.min_lonebuilding_distance.desc=Minimum distance between lone buildings. Default: <0>. config.spawn_protection_radius.label=Spawn Protection Radius config.spawn_protection_radius.desc=Area around the Spawn Point where Millénaire will not generate buildings. Default: <0>. config.village_radius.label=Radius of Villages config.village_radius.desc=Radius of normal villages (not hamlets). Default: <0>. config.min_distance_between_buildings.label=Min Distance Between Buildings config.min_distance_between_buildings.desc=Minimal distance between two buildings in a village. Default: <0>. config.village_paths.label=Build Village Paths config.village_paths.desc=Generate paths in new villages and have the villagers upgrade them. config.max_children_number.label=Max Children Number config.max_children_number.desc=Maximum number of children a village can have. Default: <0>. config.background_radius.label=Village Relation Radius config.background_radius.desc=Radius within which villages will have relations with each others (diplomacy, trade, raids). Default: <0>. config.bandit_raid_radius.label=Bandit Raid Radius config.bandit_raid_radius.desc=Radius within which bandits will raid villages. Default: <0>. config.raiding_rate.label=Raiding % Chance config.raiding_rate.desc=Chance on 100 that a village/bandit building will attempt a raid each night. Default: <0>. config.generate_colour_chart.label=Generate colour chart config.generate_colour_chart.desc=Generate the chart of colours usable in building plans. config.generate_building_res.label=Generate resource list config.generate_building_res.desc=Generate the list of resources required for every building. config.generate_translation_gap.label=Generate translation gap config.generate_translation_gap.desc=Generate for each loaded languages a report with the list of lacking text. config.generate_goods_list.label=Generate goods list config.generate_goods_list.desc=Generate the list of items know to Millénaire. config.valuetrue=Oui config.valuefalse=Non config.page.bonus=Contributor Bonus config.page.bonus.desc=Bonus for people who worked on Millénaire (translations, building plans, dialogues, textures, contributions to the wiki ect.) or donated: a free small house available from the Village Chief. config.bonus_code.label=Bonus Code config.bonus_code.desc=Code to enable the bonus. Fetched from internet automatically if a connection is possible. config.validbonuscode=Valid code! Bonus activated. config.invalidbonuscode=Invalid code. Please check. tradehelp.title=<0> - Trading tradehelp.goodssold=Goods Sold tradehelp.goodsbought=Goods Bought tradehelp.buyingprice=Purchase: tradehelp.sellingprice=Sale: tradehelp.helptitle=Generalities on Trading tradehelp.helptext=In each store you can buy goods that the village has in stock. Apart from a few "free" blocks (such as paths) or special items (the wands), the proposed goods were produced by the village and the village"loses" the items if you buy them, unlike when trading with Minecraft villages.Villagers produce most of the goods they need, but selling some to them often helps accelerate the development of the village. tradehelp.freeblock=These types of blocks are made for "free" by the village and are therefore available in unlimited quantities. tradehelp.wood=The villagers produce wood in groves. They use it to build. tradehelp.stone=The villagers produce stone and glass in quarries. If the village does not have one, it is entirely dependent on you for their needs. tradehelp.whitewool=White wool is used in some buildings. The villagers dye it automatically if necessary. tradehelp.clay=The villagers produce bricks with clay from quarries. tradehelp.genericfood=Access to different types of food helps children grow faster. tradehelp.genericfoodraw=The villagers cook meat before eating it. tradehelp.genericfoodsweet=Alcohol and sweets help increase the villagers' chances of conceiving children. tradehelp.seeds=The villagers use seeds to plant wheat and feed chickens. tradehelp.carrot=Villagers use carrots to feed their pigs. tradehelp.feathers=Feathers are used to make arrows. tradehelp.generictools=Tools of different levels make villagers more effective. tradehelp.genericweapon=Weapons and armor of different levels make villagers more powerful. tradehelp.purse=Bourses à deniers can store deniers and keep track of your funds. They are always available. tradehelp.wand=The wand of summoning allows you to create villages. They are always available. tradehelp.parchments=Parchments provide information about Millénaire. They are always available. tradehelp.normanwhitewool=White wool is used in some buildings and is needed to make tapestries in Norman forts. tradehelp.normantapestrywool=Gray, light gray, black, and brown wools are required by the lady to make tapestries. tradehelp.normanleather=Norman monks use leather to make books. tradehelp.normantools=Norman smiths use iron to make Norman weapons and tools of exceptional quality. tradehelp.normanbooks=Norman monks produce bookshelves with paper and books. They are used in some buildings. tradehelp.normanalchemy=The alchemist produces basic potions. tradehelp.normancider=Normans produce cider and calva in taverns from cider apples harvested by loggers. These drinks heal and regenerate the player and help the villagers to have children. Calva also provides a temporary "Strength" bonus. tradehelp.normantripesboudin=Normans produce tripes and boudins from cows and pigs. These foods nourish the player and help children grow. Tripes also provide a temporary "Regeneration" bonus. tradehelp.normantapestry=Ladies produce these decorative tapestries from white, gray, light gray, brown, and black wool. tradehelp.normantimberframes=Norman carpenters produce these timber frames from wood. tradehelp.normanwheat=Norman villagers make bread and feed their livestock with wheat. tradehelp.byzantinetools=Byzantine smiths use iron and leather to produce iron tools and Byzantine armours. tradehelp.byzantinefeta=The Byzantines produce feta cheeses from sheep milk. These cheeses heal and regenerate the player and help the villagers to have children. tradehelp.byzantinebooks=The Byzantines produce books from wood and leather. tradehelp.byzantinewine=The Byzantines produce wine from grapes in taverns. The wine heals the player and helps the villagers have children. It also provides a temporary "Resistance" bonus. tradehelp.byzantinesilk=The Byzantine produce silk and use it to make paintings, icons, and luxurious clothes for the rich Byzantines. tradehelp.byzantineclothes=The Byzantines produce clothing from wool and silk. They improve the appearance of the villagers who wear them. tradehelp.byzantinetiles=The Byzantines produce tiles from stone and clay. tradehelp.byzantinefood=The Byzantines cook the lamb chops and mix them with their feta cheeses to make delicious souvlakis. These foods nourish the player and help children grow. Souvlakis also give back health. tradehelp.byzantineweapons=Byzantine blacksmiths produce solid, formidable armor from iron and leather. tradehelp.byzantinewheat=The Byzantine villagers make bread and feed their livestock with wheat. tradehelp.hinditools=Indian smiths use iron to produce tools and armor. tradehelp.hindigenericfood=Access to different types of food helps children grow faster. Warning: Indians do not eat beef or pork. tradehelp.hindigenericfoodsweet=Desserts increase help villagers conceive children. Warning: Indian villagers do not drink alcohol. tradehelp.hindirasgulla=The Indians produce delicious rasgullas from sugar. They heal and regenerate the player and help villagers have children. They also provides a temporary "Speed" bonus. tradehelp.hindicurry=The Indians cook vegetarian curries with rice and turmeric as well as chicken curries by adding a chicken. These foods nourish the player and help children grow. Chicken curries also provides a temporary "Fire resistance" bonus. tradehelp.hindibricks=The Indians leave wet mud bricks in the sun to cook to make dry bricks. You can make them yourself by buying a mould. tradehelp.hindistatue=Indian sculptors produce these bas-relief of Hindu gods for adorning Indian temples. tradehelp.japanesegold=The Japanese use gold to decorate some buildings. tradehelp.japaneseudon=The Japanese cook udons from wheat and chicken. They nourish the player and help children grow. tradehelp.japanesetools=Japanese smiths use iron and leather to produce iron tools and Japanese armor. tradehelp.japaneseweapons=Japanese blacksmiths produce beautiful armor and formidable swords from iron, leather, and wool. tradehelp.japanesepaper=Japanese artisans produce paper from rice and use it to make translucent walls. tradehelp.japaneseframes=Japanese craftsmen produce timber frames from wood to build elegant buildings. tradehelp.japaneserice=The Japanese use rice to grow and nourish their children, to produce paper, and to ferment sake. tradehelp.japanesewheat=The Japanese cook wheat to make udons. tradehelp.japanesethatch=Japanese produce blocks from wheat. tradehelp.japanesesake=Japanese sake brewers use rice to brew sake. Sake heals and regenerates the player and helps the villagers have children. It also provides a temporary "Jump Boost" bonus. tradehelp.japaneseikayaki=The Japanse raise squids and grill them to make ikayakis. They nourish the player and help children grow. They also provide a temporary "Water Breathing" bonus. tradehelp.mayangold=Mayan artisans need gold to produce decorative blocks. They require players to provide the gold for them. tradehelp.mayanfood=The Mayan people grow corn and make masa (maize tortillas) and wah (by adding chicken) from it. They nourish the player and help children grow. Wah also provide a temporary "Haste" bonus. tradehelp.mayanobsidian=Mayan artisans produce tools with obsidian sold by the player. These tools are not very effective, but can be enchanted easily. tradehelp.mayanstonetools=Mayan artisans produce tools and swords from stone as basic tools in the absence of obsidian. tradehelp.mayanweapons=Mayan artisans make stone swords and leather armour. Obsidian craftsmen can make them more powerful and very enchantable obsidian maces. tradehelp.mayancocoa=Mayan cocoa farmers harvest cocoa pods and use them to prepare cacauhaa, a chocolate drink. Cacauhaa heals and regenerate the player and helps increase the number of villagers who will have children. It also provides a temporary "Night Vision" bonus.