Explanation on dialogues: "key" must be unique in this culture "weight" indicates the change that this dialogue will be selected (if valid) "v1" indicates a restriction on the first villager, "v2" on the second. These restrictions can be: adult: must be an adult child: must be an child male: must be a man or boy female: must be a woman or girl hasspouse: must be married nospouse: must be unmarried vtype: must be of this type of villager. It's possible to put several options, separated by dashes. Ex: vtype:guard-lumberman novtype: cannot be of this type. Ex: novtype:monk-priest-abbot "rel" indicates a required relationship between the two villagers. Values ​​can be: "spouse": the two villagers are married "parent": v1 is the parent of v2 "child": v1 is a child of v2 "sibling": v1 and v2 are siblings "notrel" accepts the same relationship types as rel but the relationship is forbidden "building" means a building that must exist in the village "notbuilding" means a building that does not exist in the village "villager" means a villager type that must exist in the village "notvillager" means a villager type that does not exist in the village "tag" means a special condition that has to be true. Those conditions can currently be: "raining": it's raining (or snowing) in the world (even if it's not over the villagers, like in deserts) "notraining": the opposite These criteria are cumulative: they must all be valid for a dialogue to be valid. Examples: Dialogues between a man and a woman, both unmarried, who are not siblings, and where the man is neither a priest nor a monk newchat;key:badflirt,v1:adult,v2:adult,v1:nospouse,v2:nospouse,v1:male,v2:female,notrel:sibling,v1:novtype:monk-priest-abbot,weigth:20 Dialogue between a knight and a lumberman in a village without a tavern: newchat;key:letsbuildatavern,v1:vtype:lumberman,v2:knight,notbuilding:tavern,weigth:20 Dialogue in a village with an alchemist apprentice, between two adults that are neither alchemist apprentices nor guild masters: newchat;key:alchemyworkshop,villager:alchemistapprentice,v1:notvtype:alchemistapprentice-guildmaster,v2:notvtype:alchemistapprentice-guildmaster,v1:adult,v2:adult,weigth:10 The sentences come after the conditions, with three values: - The person who says it (v1 or v2) - The moment when to say it after the beginning of the dialogue (in "ticks" - a second is 20 ticks) - The sentence itself with a "/" to separate the sentence into the language of the village (displayed in blue in the game) and in the language of the player (in red). - the sentence can include the name of the player ("$name"), the first name of the other person ("$targetfirstname") and his last name ("$targetlastname") For example, a sentence part of a Hindi dialogue said on tick 30 by the second villager: v2;30;Sab kuch thik hai, $targetfirstname! / Everything is fine, $targetfirstname!